versificator.co.uk
text adventure games
play the games - how to play - about versificator
how to play the games

Unlike most modern computer games, which rely on insanely complex graphics hardware to show you what's going on, the text adventure uses a technology of unsurpassed advancement - the English language - to project the images directly into your imagination.

The game tells you where you are and what's happening, and you tell it what you want to do. Type your instructions in the lower text box next to the > sign, and press ENTER. The game will do its best to obey, and describe to you what happens next.

Here is an example of a few lines of conversation with a typical (non-existent) game:

> north
Study
You are in Uncle Zorograbe's study. It has an old oak desk, a swivel chair, and a big black wardrobe.
An exit leads south.
> look at the wardrobe
Funny thing to have in a study. The wardrobe is about ten feet high by six feet wide, and seems to be emanating a red glow from between the doors (which are closed.) If that wardrobe doesn't lead to a magical kingdom, I'll be very disappointed.
> open the wardrobe
You stroll over and pull the wardrobe doors open. Immediately a slimy green tentacle comes shooting out, coils itself around you, and drags you in... through some sort of horrible dizzying vortex... to a magical forest!

Forest glade
You land, hard, in the centre of a roughly circular clearing in a dark forest. Immensely tall coniferous trees are packed tightly together around the edge, with a few paths leading off between them.
A bored-looking centaur stands here.
You can also see a cake.
Exits are north, east, south and west.
> ask centaur about the forest
"Next time your uncle buys a wardrobe," says the centaur, "tell him to get one that hasn't been made of Intelligent Pine from the Magical Forest of Bonglebong."
> eat cake
You hate cake.

And so on.

The games have large vocabularies (which vary a bit between the different games) and listing all the words they understand would spoil your enjoyment of playing. Here are some of the important ones, though:

north, south, east, west (or n, e, s, w), in, out
Move in the specified direction.

take thing, drop thing
Pick something up, or put it down (thing being the something in question, e.g. cake, skull, radio.)

inventory, inv, list
Show a list of what you're carrying.

save name, load name
Save your game to a cookie, so you can resume playing later. You should be able to go away from your computer and come back to your game at any time, if you use this. It's also a good idea to save your game before doing anything particularly risky or irreversible.

delete name
Delete the specified cookie.

dir
Print a list of all saved-game cookies.

verbose, terse
Switch between the two descriptive modes. The default mode is 'terse', in which rooms are only described to you the first time you enter them; on subsequent visits you'll just be given the name of the room, a list of exits, and lists of which characters and items are there. In 'verbose' mode, the full description will be repeated every time you visit the room.

look (L or X for short)
On its own, this verb repeats the room description (handy in terse mode.) You can also look at (or inside, or whatever) some particular thing such as a room feature, an item, or a character.

restart game
Er, restart the game. (Please use this rather than your browser's Refresh button, to save my bandwidth - ta.)

score
Show your current score. If you notice that some particular move causes your score to increase, chances are you're working along the right lines.

Other verbs you might like to try include (but are not limited to): read, give, wear, climb, fight, show, chat, shout, wait, kiss...